;
What is with these ancient machines?

D&D Race Options

Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes.

Race
Subrace
Ability Bonuses
Size
Speed
Features
Languages
Notes
Source
Aarakocra
  • Dexterity +2
  • Wisdom +1
Medium
Walk 25, Fly 50 (no medium or heavy armor)
Common, Aarakocra, Auran
EE 5
Aasimar
  • Charisma +2
Medium
Walk 30
Common, Celestial

Resistant to necrotic & radiant damage. Light cantrip.

VOLO 104
Protector
  • Wisdom +1
Flying 30 when Radiant Soul

Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level

VOLO 105
Scourge
  • Constitution +1

Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level

VOLO 105
Fallen
  • Strength +1

Transform to frighten those around you and Deal extra necrotic damage equal to level

VOLO 105
Bugbear
  • Strength +2
  • Dexterity +1
Medium
Walk 30

Darkvision 60 and Powerful Build

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
Dragonborn
  • Strength +2
  • Charisma +1
Medium
Walk 30

Breath Weapon

Common, Draconic

Damage resistance of dragon ancestor type

PHB 34
Dwarf
  • Constitution +2
Medium
Walk 25

Darkvision 60

Common, Dwarvish

Advantage and resistance against Poison damage

PHB 20
Gray Dwarf (Druergar)
  • Strength +1

Darkvision 120 and Sunlight Sensitivity

Undercommon

Enlarge, invisibility once per long rest

SCAG 104
Hill Dwarf
  • Wisdom +1
PHB 20
Mountain Dwarf
  • Strength +1
PHB 20
Elf
  • Dexterity +2
Medium
Walk 30

Darkvision 60

Common, Elvish

Proficient with Perception

PHB 23
Drow (Dark Elf)
  • Charisma +1

Darkvision 120 and Sunlight Sensitivity

PHB 24
Eladrin
  • Charisma +1

Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect

MTOF 61
High Elf
  • Intelligence +1
1 of choice
PHB 23
Sea Elf
  • Constitution +1
Swimming 30

Amphibian

Aquan

Proficiency with spear, trident, light crossbow, and net.

MTOF 62
Shadar-kai
  • Constitution +1

Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest.

MTOF 62
Wood Elf
  • Wisdom +1
Walking 35

Hide behind anything natural

PHB 24
Firbolg
  • Wisdom +2
  • Strength +1
Medium
Walk 30

Detect Magic or disguise self 1/r. and Powerful Build.

Common, Elvish, Giant

Limited communication with beasts and plants.

VOLO 107
Genasi
  • Constitution +2
Medium
Walk 30
Common, Primordial
EE 9
Air Genasi
  • Dexterity +1

Levitation once per long rest

EE 9
Earth Genasi
  • Strength +1

Pass without trace once per long rest

EE 10
Fire Genasi
  • Intelligence +1

Darkvision 60 and Fire Resistance

Produce flame, burning hands once per long rest

EE 10
Water Genasi
  • Wisdom +1
Swim 30

Acid Resistance and Amphibious

Shape water cantrip, create or destroy water once per long rest

EE 10
Gith
  • Intelligence +1
Medium
Walk 30
Common, Gith
MTOF 96
Githyanki
  • Strength +2
1 of choice

Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest

MTOF 96
Githzerai
  • Wisdom +2

+1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest

MTOF 96
Goblin
  • Dexterity +2
  • Constitution +1
Small
Walk 30

Darkvision 60

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
Goliath
Medium
Walk 30

Powerful Build

Common, Giant

Shrug off some damage, proficiency in Athletics

VOLO 108
Gnome
  • Intelligence +2
Small
Walk 25
Common, Gnomish

Advantage on all saves against magic

PHB 36
Forest Gnome
PHB 37
Rock Gnome

Advantage on History checks with magic, alchemy

PHB 37
Deep Gnomes (Svirfneblin)

Darkvision 120

Undercommon

Advantage on Stealth in rocky terrain

SCAG 115
Halfling
  • Dexterity +2
Small
Walk 25
Common, Halfling

Reroll 1s

PHB 28
Ghostwise Halfling
  • Wisdom +1

Telepathy

SCAG 110
Lightfoot Halfling
  • Charisma +1

Hide behind Medium or larger creatures

PHB 28
Stout Halfling
  • Constitution +1

Advantage and resistance against Poison damage

PHB 28
Half-Elf
  • Charisma +2
  • 2 of Choice +1
Medium
Walk 30

Darkvision 60

Common, Elvish, 1 of choice

Proficiency with 2 skills of choice

PHB 39
Half-Drow

Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Aquatic Half-Elf
Swim 30

Choice of elf trait Keen Senses in place of Skill Versatility

SCAG 116
High Half-Elf

Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Wood Half-Elf

Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Half-Orc
  • Strength +2
  • Constitution +1
Medium
Walk 30

Darkvision 60

Common, Orc

Proficiency in Intimidation, Relentless Endurance, Savage Attacks

PHB 41
Hobgoblin
  • Constitution +2
  • Intelligence +1
Medium
Walk 30

Darkvision 60

Common, Goblin

Proficient with 2 martial weapons and light armor

VOLO 119
Human
  • All Abilities +1
Medium
Walk 30
Common, 1 of choice
PHB 31
Variant Human
  • 2 of Choice +1

Choose a feat and Choose a skill to gain proficiency with

PHB 31
Kenku
  • Dexterity +2
  • Wisdom +1
Medium
Walk 30
Common, Auran, Speak only using Mimicry

Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand

VOLO 111
Kobold
  • Dexterity +2
  • Strength -2
Medium
Walk 30

Darkvision 60

Common, Draconic

Pack Tactics, Sunlight Sensitivity

VOLO 119
Lizardfolk
  • Constitution +2
  • Wisdom +1
Medium
Walk 30, Swim 30

Bite and Hold breath

Common, Draconic

Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival

VOLO 113
Orc
  • Strength +2
  • Constitution +1
  • Intelligence -2
Medium
Walk 30

Darkvision 60 and Powerful Build

Common, Orc

Proficient in Intimidation

VOLO 120
Tabaxi
  • Dexterity +2
  • Charisma +1
Medium
Walk 30, Climb 20

Darkvision 60 and Claws

Common, 1 of choice

Proficiency in Perception and Stealth

VOLO 115
Tiefling
  • Charisma +2
Medium
Walk 30

Darkvision 60

Common, Infernal
PHB 43
Asmodeus Tiefling
  • Intelligence +1

This is the default Tiefling in the PHB as well.

MTOF 21
Baalzebul Tiefling
  • Intelligence +1

Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr

MTOF 21
Dispater Tiefling
  • Dexterity +1

Thaumaturgy cantrip, disguise self and invisibility 1/lr

MTOF 21
Fierna Tiefling
  • Wisdom +1

Friends cantrip, charm person and suggestion 1/lr

MTOF 21
Glasya Tiefling
  • Dexterity +1

Minor illusion cantrip, disguise self and invisibility 1/lr

MTOF 22
Levistus Tiefling
  • Constitution +1

Ray of frost cantrip, armor of Agathys and darkness 1/lr

MTOF 22
Mammon Tiefling
  • Intelligence +1

Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr

MTOF 22
Mephistopheles Tiefling
  • Intelligence +1

Mage hand cantrip, magic missile and web 1/lr

MTOF 22
Zariel Tiefling
  • Strength +1

Thaumaturgy cantrip, searing smite and branding smite 1/lr

MTOF 22
SCAG Variant Tiefling

Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy

SCAG 118
Triton
  • Strength +1
  • Constitution +1
  • Charisma +1
Medium
Walk 30, Swim 30

Amphibious

Common, Primordial
VOLO 117
Yuan-Ti Pureblood
  • Charisma +2
  • Intelligence +1
Medium
Walk 30

Darkvision 60, Poison immunity, and Magic Resistance

Common, Abyssal, Draconic

Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr

VOLO 120